![]() ![]() (it's not the same time as the previous log because the last one was the debug one, but it still has the same issue). You need to know how to mod Skyrim via Mod Organizer 2 (MO2) so in case that youve never done that before, please make sure to familiarize yourself with. Here is the normal, shorter one : MO InterfaceĠ9:57:03 Waiting for spawned process completion : GenerateFNISforUsers.exe (3628)Ġ9:57:29 Waiting for process completion successfull Link to Mod Organizer logs USVFSĭidn't notice anything useful in the log, I tried a debug log but it doesn't seem more useful. I tried to reinstall the redist packages at the bottom of your page on the nexus, for info the option to repair the installation is gone, it just says that the package is already installed, and bye bye. ![]() I tried to copy its installation to e:\games with exactly the same result. Installed in its default directory c:\Program files\Modorganizer Latest mo version, 2.1.5, windows 10, 64 bits version. ![]() It's a fresh reinstallation of skyrim on a new system, and I decided to try MO2 instead of MO1 this time. Launching skyrim or loot or tes5edit seems to work without problem though ! The weird part is that loot which I launch also from mo works fine.Īctually it worked the 1st time I moved the fnis directory to e:, then I tried to relaunch it a little later and the error was back, but this time nothing fixes it. I tried to move totally outside all of this, e:\games\tools, then it starts, but it doesn't seem to detect any mod, and it produces its output files to the root of e:\ instead of the override directory, it produces an error if the e:\scripts directory does not exist. It is specifically designed for people who like to experiment with mods and thus need an easy and reliable way to install and uninstall them. dabei Skyrim zu modden und dementsprechend zu spielen, seit ich auf dem mod organizer 2 umgestiegen bin, hab ich aber so meine Probleme mit dem FNIS Generator, also wo man seine Animationen laden kann. Supported games are currently Oblivion, Fallout 3, Fallout New Vegas and Skyrim. I tried to move the tools directory of fnis directly inside skyrim data directory : same error Mod Organizer (MO) is a tool for managing mod collections of arbitrary size. being the whole skyrim directory, if fnis directory was mapped correctly for this exe, it would work. When launching from its default directory, inside the mods directory of modorganizer 2, it outputs error 76 can't find some part of the path. GenerateFNISforUsers seems to be lost in the virtual filesystem : ![]()
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